Inception is a map design I created about 8 years ago on Halo: Reach’s Forge World. It is designed with a 3D tessellation pattern of ramps and rectangular columns. The goal is to disorient the player so they cannot know which part of the map they are on. When mixed with Fortnite the audio cues for movement, disorientation is common place… as you may hear someone around you, but you may never find them before they move to another part of the map.
Your loadout can be found in any chest on the ground floor with a variety of tools for success to customize your loadout, including but not limited to Grappling Hooks and Slurps. Gameplay is 10 mins with low gravity and no building. Player with the most kills at the end of the game wins. Infinite ammo and glider redeploy are also available.
You must be 100% aware of your surroundings at all times. More than just 360 degrees of awareness is needed as threats may come from above or below.
I hope you folks enjoy the map, and I’m sorry that I don’t have a code for it as my initial application for Support-A-Creator was declined at 5K followers on Mixer (I'm at 18.5K now) and I’m unable to re-apply, but you can play with me on my Mixer Stream. Links below: