"Legend has it that the elixir of life is inside the Zen Temple surrounded by
a thick forest on a far away, isolated island...
A monk with no name put deadly traps inside the temple
to hinder anyone from drinking the elixir. Whoever dares to enter..."
So close, yet so far away...
The entrance seems to be at the very top.
Only the "well-read" will be able to distinguish the deadly nettles from the harmless.
The library of the tower holds a secret...
- You start with 1 health
- Unlimited lifes (level would be too challenging with limited lifes)
- No pickaxe/building damage
- No time limit
- No fall damage
- Normal jump physics
- Honor rule: Drop the device you get to the top of the tower with
With this puzzle I firstly wanted to design the concept of giving the players a big teaser (the elixir) at the very beginning with them having to solve the entire level in order to get back to that point.
Secondly, I wanted to try to reverse the basic concept of tower puzzles. A lot of jump and run concepts revolve around climbing up somewhere and then getting the reward for it. Well, I wanted to flip that and make it so you actually have to work your way downwards.
The solution replay video didn't record any sounds, so I put some Zelda soundtrack in the background. Enjoy.
Thanks for checking this out! Hopefully, everyone gets something like a fileshare soon...