Zen Temple

Map Description

  1. Buddy Jumps
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    "Legend has it that the elixir of life is inside the Zen Temple surrounded by
    a thick forest on a far away, isolated island...

    A monk with no name put deadly traps inside the temple
    to hinder anyone from drinking the elixir. Whoever dares to enter..."


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    So close, yet so far away...

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    The entrance seems to be at the very top.


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    Only the "well-read" will be able to distinguish the deadly nettles from the harmless.

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    The library of the tower holds a secret...

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    Gametype settings:
    • You start with 1 health
    • Unlimited lifes (level would be too challenging with limited lifes)
    • No pickaxe/building damage
    • No time limit
    • No fall damage
    • Normal jump physics
    • Honor rule: Drop the device you get to the top of the tower with

    With this puzzle I firstly wanted to design the concept of giving the players a big teaser (the elixir) at the very beginning with them having to solve the entire level in order to get back to that point.

    Secondly, I wanted to try to reverse the basic concept of tower puzzles. A lot of jump and run concepts revolve around climbing up somewhere and then getting the reward for it. Well, I wanted to flip that and make it so you actually have to work your way downwards.

    The solution replay video didn't record any sounds, so I put some Zelda soundtrack in the background. Enjoy.

    Thanks for checking this out! Hopefully, everyone gets something like a fileshare soon...

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